/*
 * @Author: liuhandong
 * @Date: 2020-12-02 08:28:32
 */
using UnityEngine;

public class PostProcessCamera : MonoBehaviour
{
    public Material material;
    public void OnRenderImage(RenderTexture src,RenderTexture dst)
    {
        Graphics.Blit(src, dst, material);
    }
}